Contents
1. Introduction
2. Motivation
3. Notification Solutions
3.1.Polling
3.2.Server-side callbacks
3.3.Messaging (MOM)
3.4.Discussion
4. Pushlet Basics
4.1.HTTP Streaming
4.2.Example 1
4.3.Example 2
5. Not just Java - Dynamic HTML
6. Design of the Framework
6.1.Server-side class design
6.1.1.Scenario: Event Subscription
6.1.2.Scenario: Sending and Dispatching Events
6.2.Client-side framework
7. Applications
7.1.Monitoring
7.2.Gaming
7.3.Distributed Model View Controller (MVC)
7.4.Web Presentations
7.5.User Assistance
7.6.Community Tools
8. Liabilities
8.1.Advantages
8.2.Disadvantages
9. Further Work
9.1.Additional client receiver-protocols such as TCP and UDP
9.2.additional client sender-protocols
9.3.subject state
9.4.multi-user
References